A Designer



I’m fascinated by how we can make transformative experiences in the simplest of ways. In my design work, I value restraint and emphasize precise, intentional choices to create exceptional products.

I’m obsessed with making, developing, and testing ideas, and pushing the limits of what’s possible. I’m constantly trying new things and experimenting with new materials, motivated by a belief that discovery happens through doing.





Rainwell (2024)
9’ x 9’ x 70’
Plastic sheet insufflatable, projection, speaker, and inscence, 
as installed in MIT Building 3 stairwell
Build an Illusion (2025)
Original video game created with Unity and Procreate
Color Isn’t Real (2024) 
6” x 5” x 1.5”
3D powder print model with three RGB spotlights
Visual Identity & Brand for People Like Us Microbrewery (2025)
Created in Procreate and Adobe Creative Suite
Trouble in Denmark (2025)
Created in Procreate and Adobe Creative Suite
Beluga of the Ball (2025)
Original video game created with Unity and procreate
Updated 6.5.2026